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AssetBundleGraph
AssetBundleGraphEditorWindow
GeneratePostprocess
AssetBundleGraph.AssetBundleGraphEditorWindow.GeneratePostprocess C# (CSharp) 메소드
AssetBundleGraphEditorWindow 1 문서
파일 보기
프로젝트 열기: unity3d-jp/AssetGraph
GeneratePostprocess()
개인적인
메소드
private
GeneratePostprocess
( ) :
void
리턴
void
public static void GeneratePostprocess() { GenerateScript(ScriptType.SCRIPT_POSTPROCESS); }
AssetBundleGraphEditorWindow
AddConnection
AddNodeException
AddNodeFromCode
AddNodeFromGUI
AddNodeGUI
BuildFromMenu
BuildFromMenuValidator
ConstructGraphFromSaveData
DeleteCache
DeleteConnectionById
DeleteImportSettingSample
DeleteNode
DrawGUINodeErrors
DrawGUINodeGraph
DrawGUIToolBar
DrawStraightLineFromCurrentEventSourcePointTo
DuplicateNode
FindNodeByPosition
GenerateModifier
GeneratePostprocess
GeneratePrefabBuilder
GenerateScript
GetDragAndDropAcceptableScriptType
GetIncomingAssetGroups
GetSafeWindowId
GetUnusedWindowId
HandleConnectionEvent
HandleGraphGUIEvents
HandleNodeEvent
Init
InitializeGraph
IsConnectablePointFromTo
JsonRepresentations
LoadTextureFromFile
OnEnable
OnFocus
OnGUI
OnLostFocus
Open
RefreshInspector
RenewActiveObject
ResetNodeExceptionPool
Run
SaveGraph
SaveGraphWithReload
SelectNode
Setup
ShowErrorOnNodes
UpdateActivationOfObjects
UpdateSpacerRect