public void Apply(LayerModel layerModel)
{
var proposedProperties = _layerEditorViewModel.ProposedLayer.Properties;
proposedProperties.DynamicProperties = proposedProperties
.DynamicProperties
.Where(p => p.LayerProperty != _property).ToList();
if (!Proposed.GameProperty.IsNullOrEmpty())
proposedProperties.DynamicProperties.Add(Proposed);
}
}