public static void HandleRequestDialog(Network.Game.GameClient client, string packet)
{
var id = int.Parse(packet.Substring(2));
var npc = client.Character.Map.GetNpc(id);
if (npc != null)
{
if (npc.Positions.Template.Dialog != null)
{
//client.Send("DCK" + npc.Positions.Template.Artwork);
OpenDialog(client, npc.Positions.Template.Dialog);
}
}
}