public static HandleSelectCharacter ( Network client, string packet ) : void | ||
client | Network | |
packet | string | |
리턴 | void |
public static void HandleSelectCharacter(Network.Game.GameClient client, string packet)
{
int id = int.Parse(packet.Substring(2));
var character = client.Characters.FirstOrDefault(x => x.ID == id);
if (character != null)
{
client.Character = character;
client.Send("ASK|" + character.SelectedPattern);
}
}