private BindTexture ( TextureTarget target, uint texture ) : void | ||
target | TextureTarget | |
texture | uint | |
리턴 | void |
public static extern void BindTexture(TextureTarget target, uint texture);
/// <summary> /// Bind a named texture to a texturing target /// </summary> /// <param name="Texture">Specifies the texture.</param> public static void BindTexture(Texture Texture) { GL.BindTexture(Texture.TextureTarget, Texture.TextureID); }