public override LoadMatchStrength LoadMatch(AssetLoader loader)
{
BinaryReader reader = loader.Reader;
if (loader.Length < 12)
return LoadMatchStrength.None;
loader.Position = loader.Length - 12;
int magic = reader.ReadInt32();
if (magic != Archive.Magic)
return LoadMatchStrength.None;
int namesSize = reader.ReadInt32();
int headerSize = reader.ReadInt32();
if (loader.Length < headerSize + 4)
return LoadMatchStrength.None;
loader.Position = loader.Length - 4 - headerSize;
if (reader.ReadInt32() != loader.Length - headerSize)
return LoadMatchStrength.None;
return LoadMatchStrength.Strong;
}