internal ProtectorReinforcement(ParameterTable table, int index)
: base(table, index)
{
PhysicsDefRate = (Single)1;
MagicDefRate = (Single)1;
FireDefRate = (Single)1;
ThunderDefRate = (Single)1;
SlashDefRate = (Single)1;
BlowDefRate = (Single)1;
ThrustDefRate = (Single)1;
ResistPoisonRate = (Single)1;
ResistDiseaseRate = (Single)1;
ResistBloodRate = (Single)1;
ResistCurseRate = (Single)1;
ResidentSpEffectId1 = (Byte)0;
ResidentSpEffectId2 = (Byte)0;
ResidentSpEffectId3 = (Byte)0;
MaterialSetId = (Byte)0;
}