Alexandria.Engines.DarkSouls.TableRows.Bullet.Write C# (CSharp) 메소드

Write() 공개 메소드

Write the row to the writer.
public Write ( BinaryWriter writer ) : void
writer System.IO.BinaryWriter
리턴 void
            public override void Write(BinaryWriter writer)
            {
                writer.Write(AtkId_Bullet);
                writer.Write(SfxId_Bullet);
                writer.Write(SfxId_Hit);
                writer.Write(SfxId_Flick);
                writer.Write(Life);
                writer.Write(Dist);
                writer.Write(ShootInterval);
                writer.Write(GravityInRange);
                writer.Write(GravityOutRange);
                writer.Write(HormingStopRange);
                writer.Write(InitVellocity);
                writer.Write(AccelInRange);
                writer.Write(AccelOutRange);
                writer.Write(MaxVellocity);
                writer.Write(MinVellocity);
                writer.Write(AccelTime);
                writer.Write(HomingBeginDist);
                writer.Write(HitRadius);
                writer.Write(HitRadiusMax);
                writer.Write(SpreadTime);
                writer.Write(ExpDelay);
                writer.Write(HormingOffsetRange);
                writer.Write(DmgHitRecordLifeTime);
                writer.Write(ExternalForce);
                writer.Write(SpEffectIDForShooter);
                writer.Write(AutoSearchNPCThinkID);
                writer.Write(HitBulletID);
                writer.Write(SpEffectId0);
                writer.Write(SpEffectId1);
                writer.Write(SpEffectId2);
                writer.Write(SpEffectId3);
                writer.Write(SpEffectId4);
                writer.Write(NumShoot);
                writer.Write(HomingAngle);
                writer.Write(ShootAngle);
                writer.Write(ShootAngleInterval);
                writer.Write(ShootAngleXInterval);
                writer.Write(DamageDamp);
                writer.Write(SpelDamageDamp);
                writer.Write(FireDamageDamp);
                writer.Write(ThunderDamageDamp);
                writer.Write(StaminaDamp);
                writer.Write(KnockbackDamp);
                writer.Write(ShootAngleXZ);
                writer.Write(LockShootLimitAng);
                writer.Write(IsPenetrate);
                writer.Write(PrevVelocityDirRate);
                writer.Write((Byte)AtkAttribute);
                writer.Write((Byte)SpAttribute);
                writer.Write((Byte)Material_AttackType);
                writer.Write((Byte)Material_AttackMaterial);
                writer.Write((Byte)Material_Size);
                writer.Write((Byte)LaunchConditionType);
                writer.Write(BitFields);
                writer.Write(Pad);
            }
TableRows.Bullet