private IActorBoundChannelObserver ( IActorBoundChannel channel, object tag ) : void | ||
channel | IActorBoundChannel | |
tag | object | |
리턴 | void |
void IActorBoundChannelObserver.ChannelOpen(IActorBoundChannel channel, object tag)
{
_tagByChannelOpen = tag;
}
ActorBoundChannelTest.DummyEventActor::IActorBoundChannelObserver ( object tag ) : void |