public static void UseQ()
{
var mode2 = MenuManager.UseQif;
var target = TargetSelector.GetTarget((int)Variables._Player.GetAutoAttackRange(), DamageType.Physical);
if (target != null && SpellManager.Q.IsReady())
{
switch (mode2)
{
case 0:
//AfterAttack
if (Variables.IsAfterAttack)
{
Tumble.PreCastTumble(target);
}
break;
case 1:
//BeforeAttack
if (Variables.IsBeforeAttack)
{
Tumble.PreCastTumble(target);
}
break;
case 2:
//Never
break;
}
}
}