public override void ApplicationDidFinishLaunching (CCApplication application, CCWindow mainWindow)
{
application.PreferMultiSampling = false;
application.ContentRootDirectory = "Content";
application.ContentSearchPaths.Add ("animations");
application.ContentSearchPaths.Add ("fonts");
application.ContentSearchPaths.Add ("sounds");
CCSize windowSize = mainWindow.WindowSizeInPixels;
float desiredWidth = 1024.0f;
float desiredHeight = 768.0f;
// This will set the world bounds to be (0,0, w, h)
// CCSceneResolutionPolicy.ShowAll will ensure that the aspect ratio is preserved
CCScene.SetDefaultDesignResolution (desiredWidth, desiredHeight, CCSceneResolutionPolicy.ShowAll);
// Determine whether to use the high or low def versions of our images
// Make sure the default texel to content size ratio is set correctly
// Of course you're free to have a finer set of image resolutions e.g (ld, hd, super-hd)
if (desiredWidth < windowSize.Width) {
application.ContentSearchPaths.Add ("images/hd");
CCSprite.DefaultTexelToContentSizeRatio = 2.0f;
} else {
application.ContentSearchPaths.Add ("images/ld");
CCSprite.DefaultTexelToContentSizeRatio = 1.0f;
}
var scene = new CCScene (mainWindow);
var gameLayer = new GameLayer ();
scene.AddChild (gameLayer);
mainWindow.RunWithScene (scene);
}