public Prepare ( DeviceContextHolder contextHolder, SpecialRenderMode mode ) : bool | ||
contextHolder | DeviceContextHolder | |
mode | SpecialRenderMode | |
리턴 | bool |
public bool Prepare(DeviceContextHolder contextHolder, SpecialRenderMode mode) {
switch (mode) {
case SpecialRenderMode.Deferred:
case SpecialRenderMode.Reflection:
case SpecialRenderMode.Shadow:
contextHolder.DeviceContext.InputAssembler.InputLayout = _effect.LayoutPNTG;
return true;
default:
return false;
}
}