public SetMatrices ( Matrix objectTransform, ICamera camera ) : void | ||
objectTransform | Matrix | |
camera | ICamera | |
리턴 | void |
public void SetMatrices(Matrix objectTransform, ICamera camera) {
_effect.FxWorldViewProj.SetMatrix(objectTransform * camera.ViewProj);
_effect.FxWorld.SetMatrix(objectTransform);
}