AcTools.Render.DeferredShading.StatsDeferredShadingRenderer.DrawSpritesInner C# (CSharp) 메소드

DrawSpritesInner() 보호된 메소드

protected DrawSpritesInner ( ) : void
리턴 void
        protected override void DrawSpritesInner() {
            if (VisibleUi) {
                _textBlock.DrawString($@"
FPS: {FramesPerSecond:F1}{(SyncInterval ? " (limited)" : "")}
Mode: {Mode}
KN5 objs.: {Kn5MaterialDeferred.Drawed}
SSLR: {(!UseLocalReflections ? "No" : BlurLocalReflections ? "Yes, blurred" : "Yes")}
Cubemap refl.: {(UseCubemapReflections ? "Yes" : "No")}
Shadows: {(!UseShadows ? "No" : UseDebugShadows ? "Debug" : UseShadowsFilter ? "With Filtering" : "Yes")}
FXAA: {(!UseFxaa ? "No" : UseExperimentalSmaa ? "No, SMAA" : UseExperimentalFxaa ? "Experim." : "Yes")}
Lights: {(Lights.Count > 0 ? Lights.Count.ToString() : "")}".Trim(),
                        new Vector2(Width - 300, 20), 16f, new Color4(1.0f, 1.0f, 1.0f),
                        CoordinateType.Absolute);
            }

            Kn5MaterialDeferred.Drawed = 0;
        }