AcTools.Render.Base.Shaders.EffectDeferredGObjectSpecial.Initialize C# (CSharp) 메소드

Initialize() 공개 메소드

public Initialize ( Device device ) : void
device Device
리턴 void
		public void Initialize(Device device) {
			_b = EffectUtils.Load("DeferredGObjectSpecial");
			E = new Effect(device, _b);

			TechSpecialGlDeferred = E.GetTechniqueByName("SpecialGlDeferred");
			TechSpecialGlForward = E.GetTechniqueByName("SpecialGlForward");
			TechSpecialGlMask = E.GetTechniqueByName("SpecialGlMask");

			for (var i = 0; i < TechSpecialGlDeferred.Description.PassCount && InputSignaturePNTG == null; i++) {
				InputSignaturePNTG = TechSpecialGlDeferred.GetPassByIndex(i).Description.Signature;
			}
			if (InputSignaturePNTG == null) throw new System.Exception("input signature (DeferredGObjectSpecial, PNTG, SpecialGlDeferred) == null");
			LayoutPNTG = new InputLayout(device, InputSignaturePNTG, InputLayouts.VerticePNTG.InputElementsValue);

			FxWorld = E.GetVariableByName("gWorld").AsMatrix();
			FxWorldInvTranspose = E.GetVariableByName("gWorldInvTranspose").AsMatrix();
			FxWorldViewProj = E.GetVariableByName("gWorldViewProj").AsMatrix();
		}
EffectDeferredGObjectSpecial