protected override void Initialize()
{
IconCache.GraphicsDevice = GraphicsDevice;
_batch = new SpriteBatch(GraphicsDevice);
_displayIcons = true;
GraphicsDevice.Clear(Color.White);
Disposed += this.TroopXnaPanel_Disposed;
MouseDown += this.TroopXnaPanelMouseDown;
MouseUp += this.TroopXnaPanelMouseUp;
MouseMove += this.TroopXnaPanelMouseMove;
MouseLeave += this.TilesetXnaPanelMouseLeave;
}