AIXI.MC_AIXI_CTW.GeneratePerceptAndUpdate C# (CSharp) 메소드

GeneratePerceptAndUpdate() 공개 메소드

public GeneratePerceptAndUpdate ( ) : int>.Tuple
리턴 int>.Tuple
        public override Tuple<int, int> GeneratePerceptAndUpdate()
        {
            int[] perceptSymbols = this.ContextTree.GenerateRandomSymbolsAndUpdate(this.Environment.perceptBits());
            /*for (int k = 0; k < percept_symbols.Length; k++) {
                MyLog.INFO.WriteLine("perc #" + k + " is "+percept_symbols[k]);
                MyLog.Writer.FlushCache();
            }*/
            Tuple<int,int> OandR = this.decode_percept(perceptSymbols);

            int observation = OandR.Item2;
            int reward = OandR.Item1;

            this.TotalReward += reward;
            this.LastUpdate = PerceptUpdate;

            return new Tuple<int, int>(observation, reward);
        }