void RefreshCompileTimeScripts()
{
#if USE_EVENT_ACTIONS
editor.GUIController.ProjectTree.RemoveAllChildNodes(this, COMPILE_TIME_SCRIPTS);
editor.GUIController.ProjectTree.StartFromNode(this, COMPILE_TIME_SCRIPTS);
int i = 0;
foreach (LuaScriptFileInfo script in compileTimeScripts)
{
editor.GUIController.ProjectTree.AddTreeLeaf(this, COMPILETIMEENTRY_PREFIX + i, (i+1) + ". Run: " + script.ScriptPath, SCRIPT_ICON, false);
i++;
}
#endif
}