public static GetDirectoryFileList ( string directory, string fileMask ) : string[] | ||
directory | string | |
fileMask | string | |
리턴 | string[] |
public static string[] GetDirectoryFileList(string directory, string fileMask)
{
return GetDirectoryFileList(directory, fileMask, SearchOption.TopDirectoryOnly);
}
Utilities::GetDirectoryFileList ( string directory, string fileMask, SearchOption searchOption ) : string[] |
private void DeleteAnyExistingSplitResourceFiles() { foreach (string fileName in Utilities.GetDirectoryFileList(AGSEditor.OUTPUT_DIRECTORY, Factory.AGSEditor.BaseGameFileName + ".0*")) { File.Delete(fileName); } }