AGS.Editor.AGSEditor.CreateMiniEXEForDebugging C# (CSharp) 메소드

CreateMiniEXEForDebugging() 개인적인 메소드

Creates a mini-exe that only contains the GAME.DTA file, in order to improve compile speed. All other files will be sourced from the game folder.
private CreateMiniEXEForDebugging ( CompileMessages errors ) : void
errors CompileMessages
리턴 void
        private void CreateMiniEXEForDebugging(CompileMessages errors)
        {
            IBuildTarget target = BuildTargetsInfo.FindBuildTargetByName(BuildTargetDebug.DEBUG_TARGET_NAME);
            target.Build(errors, false);
            if (ExtraOutputCreationStep != null)
            {
                ExtraOutputCreationStep();
            }
        }