public static short GetHitPointsPNP(NWN2CreatureTemplate creature)
{
int maxHP = CalcMaxHitpointsFromHitDice(creature) / 2;
int newHP = (int)((float)maxHP / (float)creature.GetStatsCore().GetLevel() / 2);
newHP += creature.GetStatsCore().CalcHitPointModsFromFeats(1);
newHP += CalcHitPointModsFromStats(creature);
return (short)newHP;
}