public static void ReceiveCallback(IAsyncResult ar)
{
try
{
// Retrieve the state object and the client socket
// from the asynchronous state object.
StateObject state = (StateObject) ar.AsyncState;
Socket client = state.workSocket;
// Read data from the remote device.
int bytesRead = client.EndReceive(ar);
if (bytesRead > 0)
{
// There might be more data, so store the data received so far.
state.sb.Append(Encoding.ASCII.GetString(state.buffer,0,bytesRead));
// Get the rest of the data.
if (state.sb.Length > 1)
{
response = Encoding.ASCII.GetString(state.buffer,0,bytesRead).ToString();
response = response.Substring(0, response.IndexOf("\n")+1);
Console.WriteLine(response);
}
client.BeginReceive(state.buffer,0,StateObject.BufferSize,0,
new AsyncCallback(ReceiveCallback), state);
}
else
{
// All the data has arrived; put it in response.
if (state.sb.Length > 1)
{
response = state.sb.ToString();
Console.WriteLine(response);
}
// Signal that all bytes have been received.
//receiveDone.Set();
}
}
catch (Exception e)
{
Console.WriteLine(e.ToString());
}
}