public DistancePointLine ( Vector3 point, Vector3 lineStart, Vector3 lineEnd ) : float | ||
point | Vector3 | |
lineStart | Vector3 | |
lineEnd | Vector3 | |
리턴 | float |
public float DistancePointLine(Vector3 point, Vector3 lineStart, Vector3 lineEnd)
{
return Vector3.Magnitude(ProjectPointLine(point, lineStart, lineEnd) - point);
}