VoxML LoadMarkup(GameObject obj)
{
VoxML voxml = new VoxML();
try {
voxml = VoxML.Load (obj.name + ".xml");
AssignVoxMLValues(voxml);
}
catch (FileNotFoundException ex) {
}
return voxml;
}
VoxemeInspector::LoadMarkup ( |
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VoxemeInspector::LoadMarkup ( string text ) : |