private LogChannel ( UnityEngine context, string channel, string message ) : void | ||
context | UnityEngine | |
channel | string | |
message | string | |
리턴 | void |
public static void LogChannel(UnityEngine.Object context, string channel, string message, params object[] par)
{
UberLogger.Logger.Log(channel, context, LogSeverity.Message, message, par);
}
UberDebug::LogChannel ( string channel, string message ) : void |
private async void Answers_onRequest(IRequest request) { if (game.answers == null) { return; } await Task.Delay(1000); switch (request) { case InitReplaceRequest _: _ = game.answers.answer(player.id, new InitReplaceResponse() { cardsId = new int[0] }); break; case FreeActRequest _: _ = game.answers.answer(player.id, calcNextAction(game, player)); break; default: UberDebug.LogChannel("AI", "AI未处理的询问:" + request); break; } }