UICamera.Update C# (CSharp) 메소드

Update() 공개 메소드

Check the input and send out appropriate events.
public Update ( ) : void
리턴 void
	void Update ()
	{
		// Only the first UI layer should be processing events
		if (!Application.isPlaying || !handlesEvents) return;

		current = this;

		// Update mouse input
		if (useMouse || (useTouch && mIsEditor)) ProcessMouse();

		// Process touch input
		if (useTouch) ProcessTouches();

		// Custom input processing
		if (onCustomInput != null) onCustomInput();

		// Clear the selection on the cancel key, but only if mouse input is allowed
		if (useMouse && mSel != null && ((cancelKey0 != KeyCode.None && Input.GetKeyDown(cancelKey0)) ||
			(cancelKey1 != KeyCode.None && Input.GetKeyDown(cancelKey1)))) selectedObject = null;

		// Forward the input to the selected object
		if (mSel != null)
		{
			string input = Input.inputString;

			// Adding support for some macs only having the "Delete" key instead of "Backspace"
			if (useKeyboard && Input.GetKeyDown(KeyCode.Delete)) input += "\b";

			if (input.Length > 0)
			{
				if (!stickyTooltip && mTooltip != null) ShowTooltip(false);
				Notify(mSel, "OnInput", input);
			}
		}
		else inputHasFocus = false;

		// Update the keyboard and joystick events
		if (mSel != null) ProcessOthers();

		// If it's time to show a tooltip, inform the object we're hovering over
		if (useMouse && mHover != null)
		{
			float scroll = Input.GetAxis(scrollAxisName);
			if (scroll != 0f) Notify(mHover, "OnScroll", scroll);

			if (showTooltips && mTooltipTime != 0f && (mTooltipTime < Time.realtimeSinceStartup ||
				Input.GetKey(KeyCode.LeftShift) || Input.GetKey(KeyCode.RightShift)))
			{
				mTooltip = mHover;
				ShowTooltip(true);
			}
		}
		current = null;
	}