private PixelSpaceToUVSpace ( Vector2 xy ) : Vector2 | ||
xy | Vector2 | |
리턴 | Vector2 |
private Vector2 PixelSpaceToUVSpace(Vector2 xy)
{
Texture t = meshRenderer.sharedMaterial.mainTexture;
return new Vector2(xy.x / ((float)t.width), xy.y / ((float)t.height));
}