private void PositionInitialText()
{
if (m_TextBounds != null && m_Text != null)
{
m_Text.text = SET_POSITION_TEST_CHARACTER;
switch (m_TextAlignment)
{
case eTextAlignment.TOP_LEFT:
// Top left.
Vector3 newPosition = m_Text.transform.position;
newPosition.x += ((m_TextBounds.bounds.min.x + m_TextPadding.x) - m_Text.renderer.bounds.min.x);
newPosition.y += ((m_TextBounds.bounds.max.y - m_TextPadding.y) - m_Text.renderer.bounds.max.y);
m_Text.transform.position = newPosition;
break;
}
m_Text.text = "";
}
}