public Bounds2D getBounds()
{
return new Bounds2D(
(int)transform.position.x - collisionMask.width * (int)transform.localScale.x/2,
(int)transform.position.y - collisionMask.height * (int)transform.localScale.y/2,
collisionMask.width * (int)transform.localScale.x,
collisionMask.height * (int)transform.localScale.y);
}