public void Initialize()
{
mesh = new Mesh();
GetComponent <MeshFilter>().mesh = mesh;
mesh.name = "Skeleton Mesh";
mesh.hideFlags = HideFlags.HideAndDontSave;
state = new Spine.AnimationState(skeletonDataAsset.GetAnimationStateData());
skeleton = new Skeleton(skeletonDataAsset.GetSkeletonData(false));
}