public override void OnInspectorGUI()
{
Script_SpriteStudio_PartsInstance Data = (Script_SpriteStudio_PartsInstance)target;
EditorGUILayout.LabelField("[SpriteStudio Parts-Instance]");
EditorGUILayout.Space();
Data.FlagHideForce = EditorGUILayout.Toggle("Force-Hide", Data.FlagHideForce);
if (true == GUILayout.Button("Apply \"Force-Hide\" to Children"))
{
LibraryEditor_SpriteStudio.Utility.HideSetForce(Data.gameObject, Data.FlagHideForce, true, false);
}
EditorGUILayout.Space();
#if false
/* MEMO: Experimentally & Sample */
int AnimationNoOld = Data.AnimationNo;
Data.AnimationNo = EditorGUILayout.IntField("Animation No", Data.AnimationNo);
if (AnimationNoOld != Data.AnimationNo)
{
Data.AnimationChangeInstance(Data.AnimationNo);
}
#endif
#if false
/* MEMO: Experimentally & Sample */
GameObject PrefabNew = null;
PrefabNew = (GameObject)(EditorGUILayout.ObjectField("Prefab ", PrefabNew, typeof(GameObject), false));
if (null != PrefabNew)
{
Data.PrefabChangeInstance(PrefabNew);
}
#endif
if (true == GUI.changed)
{
EditorUtility.SetDirty(target);
}
}