virtual public void Hurt(float damage)
{
if (State == DinoState.IDLE)
{
State = DinoState.ATTACK;
}
health -= damage;
if (health <= 0)
{
money.At(transform.position, Random.Range((int)(10 * Multiplier.moneyDrop), (int)(50 * Multiplier.moneyDrop)));
HYPECounter.incrementHype(true); //Increment HYPE twice for big kill
HYPECounter.incrementHype(true);
Destroy(gameObject);
}
}