PhotonHandler.OnDestroy C# (CSharp) 메소드

OnDestroy() 보호된 메소드

Called by Unity when the play mode ends. Used to cleanup.
protected OnDestroy ( ) : void
리턴 void
    protected void OnDestroy()
    {
        //Debug.Log("OnDestroy on PhotonHandler.");
        PhotonHandler.StopFallbackSendAckThread();
        //PhotonNetwork.Disconnect();
    }