PathManager.OnCollisionEnter2D C# (CSharp) 메소드

OnCollisionEnter2D() 공개 메소드

public OnCollisionEnter2D ( Collision2D collision ) : void
collision Collision2D
리턴 void
    void OnCollisionEnter2D(Collision2D collision)
    {
        //TODO Tags need to be adjusted for all collidables.
        if (collision.gameObject.tag == "Wall" || collision.gameObject.tag == "Obstacle" || collision.gameObject.tag == "Player" || collision.gameObject.tag == "Enemy" ) {
        StartCoroutine(waitForMove ());

        }
    }