void UpdateLatencyValues()
{
#if !UNITY_ANDROID || UNITY_EDITOR
OVRDisplay.LatencyData latency = OVRManager.display.latency;
if (latency.render < 0.000001f && latency.timeWarp < 0.000001f && latency.postPresent < 0.000001f)
strLatencies = System.String.Format("Latency values are not available.");
else
strLatencies = System.String.Format("Render: {0:F3} TimeWarp: {1:F3} Post-Present: {2:F3}\nRender Error: {3:F3} TimeWarp Error: {4:F3}",
latency.render,
latency.timeWarp,
latency.postPresent,
latency.renderError,
latency.timeWarpError);
#endif
}