void session_GamerJoined(object sender, GamerJoinedEventArgs e)
{
if (e.Gamer.IsHost)
{
message = "The Host started the session!";
}
else
{
message = "Gamer " + e.Gamer.Tag + " joined the session!";
// Other player joined, start the game!
session.StartGame();
gameStart = true;
}
}