private void autoConnect()
{
//loadingScreen = GameObject.Find("LoadingScreen");
//print (loadingScreen.name);
//DontDestroyOnLoad(transform.gameObject);
theSourceFile = new FileInfo (Application.dataPath + "/IPConfig.txt");
reader = theSourceFile.OpenText();
text = reader.ReadLine();
reader.Close();
//Console.WriteLine(text);
ipAddressInput.text = text;
print (text);
if (text != null)
{
// loadingScreen.GetComponent<Image>().enabled = true;
clientJoin();
}
// ipAddressInput.text = "localhost";
}