void Start()
{
// Adds this boundary to the list of boundaries
Moba_Camera_Boundaries.AddBoundary(this, type);
if(LayerMask.NameToLayer(Moba_Camera_Boundaries.boundaryLayer) != -1){
this.gameObject.layer = LayerMask.NameToLayer(Moba_Camera_Boundaries.boundaryLayer);
}
else {
Moba_Camera_Boundaries.SetBoundaryLayerExist(false);
GetComponent<Collider>().isTrigger = true;
}
}