void Awake()
{
DontDestroyOnLoad(transform.gameObject);
if (instance)
Destroy(gameObject);
instance = this;
domainsRect = new Rect(Screen.width - 250, Screen.height - 200, 250, 500);
sitesRect = new Rect(0, Screen.height/2 - 200, 250, 500);
//Application.LoadLevel(1);
SceneManager.LoadScene(1);
}