private IEnumerator Countdown_Enter()
{
health = startHealth;
Debug.Log("Starting in 3...");
yield return new WaitForSeconds(0.5f);
Debug.Log("Starting in 2...");
yield return new WaitForSeconds(0.5f);
Debug.Log("Starting in 1...");
yield return new WaitForSeconds(0.5f);
fsm.ChangeState(States.Play);
}