// Update is called once per frame
void Update()
{
if (Input.GetKeyUp(KeyCode.S))
{
Debug.Log("switching");
if (upperArm == null)
{
upperArm = manger.focusedUnit.transform.FindChild("ARMS");
}
if (armed)
{
//upperArm.GetComponent<SkinnedMeshRenderer>( ).sharedMesh = WithOutArmor;
SquadManager.Instance.focusedUnit.GetComponent <EquipmentSet>().EquipArmor((EquipmentItem)itemDB.GetItem(0, 0));
//charBlock.UpdateChar();
upperArm.GetComponent <SkinnedMeshRenderer>( ).material = skinMat;
armed = false;
}
else
{
//EquipmentItem temp = (EquipmentItem)ItemDatabase.Instance.GetItem(1,0);
//upperArm.GetComponent<SkinnedMeshRenderer>( ).sharedMesh = Witharmor;
SquadManager.Instance.focusedUnit.GetComponent <EquipmentSet>().EquipArmor((EquipmentItem)itemDB.GetItem(1, 0));
//charBlock.UpdateChar();
upperArm.GetComponent <SkinnedMeshRenderer>( ).material = steelMat;
armed = true;
}
}
}