public static SetLayerRecursively ( GameObject gameObject, int layer ) : void | ||
gameObject | GameObject | |
layer | int | |
리턴 | void |
public static void SetLayerRecursively(this GameObject gameObject, int layer)
{
gameObject.layer = layer;
foreach (Transform child in gameObject.transform)
{
child.gameObject.SetLayerRecursively(layer);
}
}
}