public void OnGUI()
{
Event currEvent = Event.current;
//Insert that nut into the hole... heh
if(currEvent.isKey && currEvent.character == 'e' && selected)
{
if(player.nutCount <= 3 && player.nutCount != 0)
{
player.nutCount--;
nutCountFamily++;
player.collectedNutToFamily(nutCountFamily);
}
}
}