//-------------------------------------------------------------------------
// CLASS METHOD DEFINITIONS
//-------------------------------------------------------------------------
void Awake()
{
// position the again button
AgainButton.SetScale(0.25f);
ExitButton.SetScale(0.25f);
float off = 50;
Vector2 pos = new Vector2();
pos.x = Screen.width/2.0f - (AgainButton.GetWidth() + ExitButton.GetWidth() + 50)/2.0f;
pos.y = 40.0f;
AgainButton.SetPosition(pos);
// position the exit button
pos.x = Screen.width/2.0f + (ExitButton.GetWidth())/2.0f;
pos.y = 40.0f;
ExitButton.SetPosition(pos);
// set the fading parameters for the beginning fade in of the game
// over screen
fader_ = new Fader(0.0f, 3.0f, 3.0f);
fader_.FadeIn();
// set the initial update state to fade in
update_ = fadeIn;
}