EnemyMelee.Attack C# (CSharp) 메소드

Attack() 공개 메소드

public Attack ( ) : void
리턴 void
	public override void Attack () {
		bool playerInRange = (xDifPlayer > -attackRange && xDifPlayer < attackRange) && (yDifPlayer > -attackRange && yDifPlayer < attackRange);
		if (playerInRange && canAttack) {
			player.GetComponent<PlayerController>().hit (gameObject);
			Cooldown = Time.time + AttackSpeed;
		}
	}
}
EnemyMelee