void OnCollisionEnter2D(Collision2D coll)
{
//Player player = coll.collider.GetComponent<Player>(); // NIE STRZELA
Bullet bullet = coll.collider.GetComponent<Bullet>() as Bullet; // STRZELA
//if(player != null) { // NIE STRZELA
//Destroy(gameObject);
//player.score++;
//}
if(bullet != null) { // STRZELA
bullet.player.score++;
life--;
if(life <= 0) {
Destroy(gameObject);
}
}
}