void Update()
{
#if UNITY_EDITOR
if (Input.GetKeyUp(KeyCode.C))
{
total += 100;
}
#endif
}
public void Update(GameTime gameTime, CameraOperator cameraOperator, World world) { Player.Update(gameTime); Coins.Update(gameTime, cameraOperator, this, world); Slimes.Update(gameTime); }