protected void sendMessageUDP(KLFCommon.ClientMessageID id, byte[] data)
{
if (udpSocket != null)
{
//Send the packet
try
{
udpSocket.Send(buildMessageByteArray(id, data, KLFCommon.intToBytes(clientID)));
}
catch { }
lock (udpTimestampLock)
{
lastUDPMessageSendTime = stopwatch.ElapsedMilliseconds;
}
}
}