CharacterGravity.Start C# (CSharp) 메소드

Start() 공개 메소드

public Start ( ) : void
리턴 void
    void Start()
    {
        startPlanet = GameObject.Find (PLANET_NAME);
        attractor = startPlanet.GetComponent<Attractor>();
        GetComponent<Rigidbody> ().constraints = RigidbodyConstraints.FreezeRotation;
        GetComponent<Rigidbody> ().useGravity = false;
        myTransform = transform;
    }
CharacterGravity