public override void Init(BIWContext context)
{
base.Init(context);
bridge = context.sceneReferences.builderInWorldBridge;
if (bridge != null)
bridge.OnKernelUpdated += TryToSave;
if (HUDController.i.builderInWorldMainHud != null)
{
HUDController.i.builderInWorldMainHud.OnSaveSceneInfoAction += SaveSceneInfo;
HUDController.i.builderInWorldMainHud.OnConfirmPublishAction += ConfirmPublishScene;
}
}